The technique uses two renders, one of each texture, stacked in Photoshop with a mask to blend the layers seamlessly.
Just set your model up as usual in Bryce (or whatever rendering program you are using,) and render with normal flesh. Change whatever parts are going to be changed to the new material, but nothing else at all, and render again. Make a mask render too, if you think you might want it later.
Open the first render in Photoshop, and save as... Then open the second render and drag it onto the first while holding down the shift key to get a perfect alignment between the two layers. Copy and paste the mask into a new Channel in the Channels Palette if you made one.
Back in the Layers palette, make the second layer active and get a reverse mask for it by holding down the option/alt key and clicking on the mask icon. Then all you have to do is paint into the mask with white to make anything you want visible! And there it is; perfectly blended textures.
Add magic glitz or anything else you want to add in post render, and you are done.
Poser is made by Curious Labs, Bryce 4 is from Corel, and Photoshop is a product of Adobe.
This tutorial first appeared in abbreviated form on the In Depth Discussion Boards.
If you have a question, write to me and ask it!
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