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| First, set up your figure, pose and so on in Poser and export to Bryce as an .obj file, as usual. (If you don't know how to do that, I have a tutorial that explains it.)
Compose the picture and render in Bryce as you would ordinarily do, making no attempt to make the arm anything but flesh. Export the image as a Photoshop file. |
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What you have just done is made a Boolean Union object out of your figure. It's necessary to do this if you are blending with a transparent material, because there are a lot of joints and messy things inside Poser figures, especially clothed ones, which show up if you make the figure transparent. A Boolean Union is all one piece, not a bunch of pieces, so all the joints and things disappear, leaving a smooth and seamless piece of water (or glass, or whatever.) I've shown the difference in the examples above. (Note that this doesn't always work for heads or some conformable clothing, for some reason. You may still have to set the nostrils, inside mouth, etc. to be transparent.)
The bounding box with the diagonal lines signals that there is a boolean operation here. |
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Now go to the flippy triangle to the right of the Family Selection icon on the Selection Palette, and click on it to get the popup menu. Go to Select Groups and select the group you have changed. Click on the M to go to the Materials Editor, and assign the material you want for your transformation. In this case, I chose clear water. (I removed the bump, though, and gave it an Ambient setting of 7 because the magic water has a bit of a glow.)
Exit the Material Editor and save the file with another name, (Save As...,) in case you need to go back to the other shading later. (You can't have too many backups.) |
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You will get a mask with just the silhouette of the object you have selected in white against a black ground. Export this one, too.
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| Move to Photoshop. Open the first image, and save it with a new name. Now open the second image, and arrange the two windows on your desktop so you can see both. Click on the "v" key, or select the "move" tool, and click anywhere on the second image. Hold down the shift key, and drag the mouse over the first image. The second image will appear as a layer of the first, correctly positioned just where it was in its own image. (This works for all layers of all images, by the way. It works best if the images are exactly the same size, or were once.)
Open the Channels palette, and make a new layer. Open the mask render, select all, copy, and paste it into the new channels layer on your composite image. Now you have both images, with the water one on top of the flesh one, and an alpha mask ready to use. |
Open the first image, and save it with a new name. Now open the second image, and arrange the two windows on your desktop so you can see both. Press the v key, or select the move tool, and click anywhere on the second image. Hold down the shift key, and drag the mouse over the first image. The second image will appear as a layer of the first, correctly positioned just where it was in its own image. (This works for all layers of all images, by the way. It works best if the images are exactly the same size, or were once.) Open the Channels Palette, and make a new layer. Open the mask render, select all, copy, and paste it into the new channels layer on your composite image. Now you have both images, with the water one on top of the flesh one, and an alpha mask ready to use.

Move to Photoshop

Check your mask by holding down option/alt and clicking on the mask thumbnail in the Layers Palette. This will let you know if you have really gotten the clear area as clear as it can be.

To get a magic glow around the whole arm (or whatever you have changed) make a new layer by clicking on the New icon at the bottom of the Layers Palette.
Type Command/Ctrl H to hide the Marching Ants so they don't distract you.

Then go to Select - Load Selection... and choose the Alpha Mask (or whatever you named the mask when you pasted it in.) You may have to invert it, depending on how you have set Photoshop up. What you want is marching ants around the arm and around the border of your picture. If they are just around the arm, go to the Select menu and chose Invert.

Use the Airbrush tool with a light color to make areas of light. I have made streaks that leap from her hand to her shoulder to give the impression of the magic moving very quickly in that direction.

Change the opacity of the layer to get the effect that you want.

I used the same techniques as before to make magic glows for them, and pulled all the layers under the first set of magic glows so they would be in back.

Then I used some brushes I made with light effects to get the final layers of sparkles.
By the way, you can click on many of these pictures to bring up a larger one that makes it easier to see the details.
The figure in all these examples is Victoria by Daz3D (formerly Zygote.) The clothing is all from her first clothing pack. The map for Victoria is my Millie Natural Texture. Her clothing maps are ones I made, with examples of my prints on them. Her hair in the final two pictures is Kozaburo's Ponytail. The diamond is from 3D Lapidary using the diamond texture from Bryce Gemstone Presets made by Jelisa (Darlisa and Jessica.)
Poser is made by Curious Labs, Bryce 4 is from Corel, and Photoshop is a product of Adobe.
All the rest is mine.
This tutorial first appeared in abbreviated form on the In Depth Discussion Boards.
If you have a question, write to me and ask it!
Everything on this site is copyright © Robin Wood; all rights reserved. Please do not use anything without permission. To get permission, write to Robin, and explain what you intend to use it for.