In Bryce
- Set up Scene
- Note Atmosphere settings
- Sun Azimuth, Altitude, and Color
- Ambient Color
- Shadow Intensity
- Fog density, thickness, and color
- Haze density, thickness, and color
- Render Background Image
- Export Image as .psd or .tiff
In Layout
- Use Background Image
- Set camera so horizon line is the same
- Set default Distant Light to be the sun;
- Heading = Azimuth measurement + 180 (program compensation) + camera angle (default is 45°)
- Pitch = Altitude
- Light color = Sun Color
- Shadow Color = Shadow Intensity converted - Formula; ((100 - Shadow Intensity)/100) * 25
- Set up Ambient Light
- Match color
- Match intensity to average intensity for scene
- Set up Haze
- Use Linear Fog
- Match color
- Max. Density = Thickness or Density, whichever is larger.
- Eyeball distance to match effect (sorry, but there it is.)
- Set up Fog
- Use Ground Fog > Fast Fog
- Match Top to Base Height
- Match Opacity to Thickness
- Eyeball others to match (defaults usually work pretty well.
- Extra for LW only - Lens Flares
- If sun visible, clone Light, name it Lens Flares
- Make it a Point Light
- Position over sun
- Disable everything except Lens Flares
- Tweak Lens Flares to add that extra "something."
If you need help doing any of this, please see the full tutorial, which explains it all in detail.